UN Sustainability Goal #1: No Poverty
A study by the United Nations University has found that the coronavirus could push half a billion more people into poverty globally. These are shocking numbers and definitely something that the entire world will be busy trying to solve in the next few years. This makes the ‘UN Sustainability Goal #1 - No Poverty’ project so relevant to the times we live in. This project can be used by students not only to study the growing problem of poverty but also to try to come up with solutions for its manifestations in their local communities. Students can also use this project to team up across classrooms, schools and even worldwide to collaborate on finding the best solutions for eradicating poverty.
In this project, students start by providing facts and figures about the state of poverty either in the world or in their community. They provide the main causes for it and the progress that was made to solve it. Students then focus on the targets for achieving the 'No Poverty' goal and analyze a goal in action by looking at its inherent problems, the potential that solving it presents and the solutions for achieving the goal. By sifting through existing interventions to solve poverty, students are able to identify ways by which they can get involved and contribute to helping out the situation. After listing the various help options that they can be part of, students come up with a detailed help plan they intend to follow to eradicate poverty. Students conclude this activity by analyzing the impact that their actions had on the population they served and with real life images of their experience.
In the ‘State of Poverty’ tab, students use text to describe the state of poverty and charts to provide a visual representation of it. They move on to identify the various causes of poverty and use the ‘Cause’ analysis tiles to display them on the workspace.
Students create a timeline of the main milestones for eradicating poverty by using either the Events tool or a series of text milestones connected with the relationships tool.
The next step is for students to research the UN targets for achieving the ‘No Poverty’ goal and use the ‘Target’ analysis tiles to display them on the workspace.
Students then delve deep into a real ‘Goal in Action,’ by describing the goal and the opportunity it holds for the local community and by pointing to the problems facing the project and the solutions designed to solve them.
What follows is a short overview of the various existing interventions for resolving poverty, which students report on by using the annotation tool.
Students shift into more active roles by researching the local poverty scene and by identifying areas in which they could help out. They then list various help options they can be part of and come up with a help plan that they can execute.
After executing their plan, students use the sticky notes to brainstorm on the impact of their intervention and provide live photos of their work amongst the poor.